Clicking on that point and dragging it will obviously change the color, but what you don't expect is how smoothly and beautifully it does it. As Pratik hovers his cursor over various sections of the photo, you can see a marker popping up on a junction in the spider web representing that specific targeted color in the photo. ![]() Now many a photographer have had an image, and have done all their retouching, and come to the end and thought, "I really like that, but it would be better if that thingymabob, (official scientific term) was a slightly different hue or intensity." On screen right you can actually see the photo that Pratik is demonstrating on, which is shot by none other than the amazingly talented Bella Kotak, and on the left, a large color space with a spider web mesh over it. It should be noted at this point that this video is NOT a tutorial on coloring in photographs, but more a demonstration of the efficiency and power of the program. ![]() Frequently though, you're subjected to banding, odd edges, and other unfortunate side effects that lend themselves to the destruction of some images. For anyone that's used these techniques, it takes a great level of skill, dedication, and in most cases patience to really be able to achieve a result that is satisfying. To counteract I've provided a 64 point LUT too and you can switch to Tetrahedral interpolation - that completely eliminates the banding.ĭownload links and before/after footage will follow soon in the next posts.In Pratik's video, he talks about the power of 3D LUT Creator, saying 'it shifts colors in a way that's not possible in photoshop.' Anyone that's tried to do any drastic shifts of color across a scene will immediately go to curves, or selective color, or anything of that nature, and especially if you're trying to isolate a specific color range, like reds or yellows, then the way you have to do it is either via very selective and tedious masking, or via the selective color adjustment layer. In extreme cases with blue LED washes I found you will get banding in the highlight gradients when Resolve project settings are set to Trilinear interpolation. It's best to set ISO a bit higher than you would for the other LUTs because this one will lower the brightness the way it works. skin tones get the slightly more saturated "film look" in the darker parts It will give your landscapes a nice boost, make clouds popĢ. It gets more contrast through an additional master curve adjustment, a luminance curve adjustment, tweaked sat/sat, lum/sat, sat/lum and other adjustments.ġ. And then heavily modified in every other aspect. This LUT is based on the RGB curves of the official Blackmagic Design Gen 5 Extended Video. Signal yellow will become signal green for example. Be careful with yellows: because of the way this LUT bends the greens it will also bend yellows towards green. Less contrast and flatter highlights compared to v4ģ. ![]() Less magenta and less yellow in green tones which changes grass and leaves back to a more natural, less brownish and fresher lookĢ. This LUT has been built before v4 but offers some interesting modifications.ġ. You should be able to mix footage from Gen 4 with Gen 5 by using my LUTs for each Gen. It is quite similar to my Gen 4 LUT LBK-Neutral-Hi-DeSat v10, but offers a bit more contrast. It has a nice glossy look, but therefore does not show the last bit of details in highlights (they are there but very low contrast for a smooth roll-off). This LUT is almost neutral to the colors in any way, it handles mixed light situations quite well, the highlights roll-off increasingly de-saturated like analog film. The LUT is also nice for the camera LCD, to feed an external monitor like the Atomos Shinobi and for a client monitor - so it has to look pretty.Ĭurrently there exist three versions of the LUT: The goal was to get a natural looking image with most of the dynamic range intact, beautiful skin tones and a nice highlight roll-off. My LUTs are using the full capability of what you can do in 3D LUT Creator with LUTs. ![]() These are not just some simple RGB channel curves tinkered looks like a lot of Youtubers are trying to sell with glossy marketing words. The new much flatter base provided some challenges to overcome and it took me quite a while and a lot of iterations and testing to get the look where I wanted it to be. In the beginning of 2021 I started creating a new LUT for the latest color science. Some of you might know and use the LUT I created for the PCC4k color science Gen 4:
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